Reel

Shot Breakdown_______________________________________________________

The Day After Tomorrow

  • Look development of the water
  • Animation of the water surface using shaders
  • Development of the water foam (from interaction and wave peaks) using shaders and maps
  • Setting up cards and simple geometry to replace the buildings when raytracing them in the water
  • Lighting background cars to match the plate
  • Using Houdini and Mantra

Captain America – Civil Wars

  • Lighting of CG elements to match the plate
  • Look development of CG shield
  • Using Katana and Arnold

Rise of the Guardians

  • Developing the look of the sequence working closely with the VFX supervisor and Art Director
  • Developing sequence environment and character lighting rigs as well as compositing templates
  • Optimizing the sequence assets, layer breakdown, shaders and character fur for fast and successful rendering
  • Working closely with FX, Look Development and Animation departments for clean hand out of assets and elements to the Lighting department
  • Supporting a team of lighters and supervising the integrity of the look of the sequence
  • Lighting and compositing shots to completion
  • Using IBL and PBGI lighting techniques, Light, D-render, Nuke

Kung Fu Panda 2

  • Developing sequence lighting rigs for the crowd wolf characters, with controls for adjusting the lights per character, per all characters in a boat and per whole scene. The color, position and intensity are driven by the boat’s rig. At the end the rig needed very little adjustments from the shot lighters.
  • Lighting and compositing shots to completion
  • Optimizing complex scenes for fast and successful rendering
  • Using PBGI techniques, Light, D-render, Nuke

Shrek Forever After

  • Lighting and compositing shots to completion
  • Optimizing complex scenes for fast and successful rendering
  • Using PBGI techniques, Light, D-render, Comp

Puss in Boots

  • Developing sequence character lighting rigs
  • Lighting and compositing shots to completion
  • Optimizing complex scenes for fast and successful rendering
  • Using IBL and PBGI techniques, Light, D-render, Nuke

Bolt

  • Developing sequence environment and character lighting rigs
  • Lighting and compositing shots to completion
  • Optimizing complex scenes for fast and successful rendering
  • Writing scripts and tools to facilitate lighting work flow, integrated in the pipeline and used by entire lighting department
  • Using Renderman, Shake, Lumiere, SFM

Meet the Robinsons

  • Lighting and compositing shots to completion
  • Optimizing complex scenes for fast and successful rendering
  • Writing scripts and tools to facilitate lighting work flow, integrated in the pipeline and used by entire lighting department
  • Using Renderman, Shake, Lumiere, SFM

Polar Express

  • Lighting and compositing shots to completion
  • Optimizing complex scenes for fast and successful rendering
  • Using Renderman, Birbs, Bonsai

 

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